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Aarseth actants action analysis arcade arcade game artifacts artiﬁcial intelligence avatar become behavior camera character Chinese room competition complex computer games computer simulation conﬂict coping create cultural deﬁned deﬁnition describe elements emergent entities ergodic example explore fantasy ﬁction ﬁctional ﬁctional world ﬁeld ﬁlm ﬁnal ﬁnally ﬁnd ﬁrst ﬁxed form of representation framework function game play game world Gary Gygax goal graphical Hence human hyperﬁction hypertext idea identiﬁcation images imagining imitation inﬂuence interactive introjection John Romero logical look machine Marie-Laure Ryan Mario mimesis move narrative Neuromancer Nolan Bushnell non-ﬁction objects perspective platform game player possible worlds pretense play programmed puter game quantitative real-world reality refers reﬂect represented role role-playing rules scientiﬁc screen Shigeru Miyamoto simulation and games social space speciﬁc story strategy structure theory three-dimensional tion ture virtual economy virtual environment virtual world