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Contents
6 other sections not shown Common terms and phrasesAarseth actants action analysis arcade arcade game artifacts artificial intelligence avatar become behavior camera character Chinese room competition complex computer games computer simulation conflict coping create cultural defined definition describe elements emergent entities ergodic example explore fantasy fiction fictional fictional world field film final finally find first fixed form of representation framework function game play game world Gary Gygax goal graphical Hence human hyperfiction hypertext idea identification images imagining imitation influence interactive introjection John Romero logical look machine Marie-Laure Ryan Mario mimesis move narrative Neuromancer Nolan Bushnell non-fiction objects perspective platform game player possible worlds pretense play programmed puter game quantitative real-world reality refers reflect represented role role-playing rules scientific screen Shigeru Miyamoto simulation and games social space specific story strategy structure theory three-dimensional tion ture virtual economy virtual environment virtual world Bibliographic information |