Designing for Interaction: Creating Innovative Applications and Devices
New Riders, 2010 - 223 sidor
Building products and services that people interact with is the big challenge of the 21st century. Dan Saffer has done an amazing job synthesizing the chaos into an understandable, ordered reference that is a bookshelf must-have for anyone thinking of creating new designs.”
— Jared Spool, CEO of User Interface Engineering
Interaction design is all around us. If you've ever wondered why your mobile phone looks pretty but doesn't work well, you've confronted bad interaction design. But if you've ever marveled at the joy of using an iPhone, shared your photos on Flickr, used an ATM machine, recorded a television show on TiVo, or ordered a movie off Netflix, you've encountered good interaction design: products that work as well as they look.
Interaction design is the new field that defines how our interactive products behave. Between the technology that powers our devices and the visual and industrial design that creates the products' aesthetics lies the practice that figures out how to make our products useful, usable, and desirable.
This thought-provoking new edition of Designing for Interaction offers the perspective of one of the most respected experts in the field, Dan Saffer. This book will help you
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What Is Interaction Design?
The Four Approaches to Interaction Design
Ideation and Design Principles
Prototyping Testing and Development
The Future of Interaction Design
Ethics in Design
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activity Alan Cooper analysis applications approach behavior Bill Moggridge brainstorming business strategy button Chapter client communicate competitors concepts constraints controls create customers design decisions design principles design process design research design strategy designer’s desktop desktop metaphor devices dial documents e-mail environment example feedback Figure ﬁrst focus focused genius design goals human ideas ideation important industrial design information architecture Interaction designers need interface Internet Internet of Things Larry Tesler look manipulated menu Microsoft mobile phone objects organization paper prototype personas physical PlayStation Poka-Yoke problem product or service products and services prototype robots scenario screen sensors service design simply solution space Spimes stakeholder interviews storyboard subjects systems design task testing things tion TiVo touchscreen ubicomp ubiquitous computing understand user-centered design users value proposition visual design What’s wireframe Xerox PARC