The Humane Interface: New Directions for Designing Interactive SystemsAddison-Wesley Professional, 2000 - 233 sidor "Deep thinking is rare in this field where most companies are glad to copy designs that were great back in the 1970s. The Humane Interface is a gourmet dish from a master chef. Five mice!" This unique guide to interactive system design reflects the experience and vision of Jef Raskin, the creator of the Apple Macintosh. Other books may show how to use today's widgets and interface ideas effectively. Raskin, however, demonstrates that many current interface paradigms are dead ends, and that to make computers significantly easier to use requires new approaches. He explains how to effect desperately needed changes, offering a wealth of innovative and specific interface ideas for software designers, developers, and product managers. The Apple Macintosh helped to introduce a previous revolution in computer interface design, drawing on the best available technology to establish many of the interface techniques and methods now universal in the computer industry. With this book, Raskin proves again both his farsightedness and his practicality. He also demonstrates how design ideas must be built on a scientific basis, presenting just enough cognitive psychology to link the interface of the future to the experimental evidence and to show why that interface will work. Raskin observes that our honeymoon with digital technology is over: We are tired of having to learn huge, arcane programs to do even the simplest of tasks; we have had our fill of crashing computers; and we are fatigued by the continual pressure to upgrade. The Humane Interface delivers a way for computers, information appliances, and other technology-driven products to continue to advance in power and expand their range of applicability, while becoming free of the hassles and obscurities that plague present products. 0201379376B07092001 |
Innehåll
TWO Cognetics and the Locus of Attention | 9 |
THREE Meanings Modes Monotony and Myths | 33 |
FOUR Quantification | 71 |
FIVE Unification | 99 |
SIX Navigation and Other Aspects of Humane Interfaces | 149 |
SEVEN Interface Issues Outside the User Interface | 191 |
EIGHT Conclusion | 205 |
SwyftCard Interface Theory of Operation | 211 |
221 | |
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The Humane Interface: New Directions for Designing Interactive Systems Jef Raskin Fragmentarisk förhandsgranskning - 2000 |
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