Trigger Happy: Videogames and the Entertainment Revolution

Framsida
Arcade Publishing, 2004 - 248 sidor
The Edge calls Trigger Happy a seminal piece of work. For the first time ever, an aficionado with a knowledge of art, culture, and a real love of gaming takes a critical look at the future of our videogames, and compares their aesthetic and economic impact on society to that of film. Thirty years after the invention of the simplest of games, more videogames are played by adults than children. This revolutionary book is the first-ever academically worthy and deeply engaging critique of one of today's most popular forms of play: videogames are on track to supersede movies as the most innovative form of entertainment in the new century.
 

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LibraryThing Review

Användarrecension  - PaulBaldowski - LibraryThing

Trigger Happy's Limit mechanic makes for an interesting conceit in providing a unified core. Whether fighting with guns, pulling political strings, or intimidating with cutting words, zero Limit will ... Läs hela recensionen

Trigger happy: videogames and the entertainment revolution

Användarrecension  - Not Available - Book Verdict

Who can resist the allure of a well-crafted video game experience? Certainly not the millions of people who awaited the American release of Playstation 2 (on October 26, 2000) and the hordes of PC ... Läs hela recensionen

Innehåll

The Origin of Species
15
Unreal Cities
45
Electric Sheep
65
NeverEnding Stories
90
Solid Geometry
112
False Idols
137
The Player of Games
156
The Prometheus Engine
204
Afterword
232
Bibliography
239

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