Understanding Machinima: Essays on Filmmaking in Virtual WorldsJenna Ng Bloomsbury Publishing USA, 30 juli 2013 - 296 sidor In this groundbreaking collection, Dr. Jenna Ng brings together academics and award-winning artists and machinima makers to explore the fascinating combination of cinema, animation and games in machinima (the use of computer game engines to produce animated films in cost- and time-efficient ways). Book-ended by a preface by Henry Lowood (curator for history of science and technology collections at Stanford University) and an interview with Isabelle Arvers (machinima artist, trainer, critic, and curator), the collection features wide-ranging discussions addressing machinima not only from diverse theoretical perspectives, but also in its many dimensions as game art, First Nations media art, documentary, and pedagogical tool. Making use of interactive multimedia to enhance the text, each chapter features a QR code which leads to a mobile website cross-referencing with its print text, integrating digital and print content while also taking into account the portability of digital devices in resonance with machinima's mobile digital forms. Exploring the many dimensions of machinima production and reception, Understanding Machinima extends machinima's critical scholarship and debate, underscoring the exciting potential of this emerging media form. |
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Understanding Machinima: Essays on Filmmaking in Virtual Worlds Jenna Ng Begränsad förhandsgranskning - 2013 |
Understanding Machinima: Essays on Filmmaking in Virtual Worlds Jenna Ng Ingen förhandsgranskning - 2013 |
Understanding Machinima: Essays on Filmmaking in Virtual Worlds Jenna Ng Ingen förhandsgranskning - 2013 |
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aesthetic animation Arcangel argue art games artists audience avatar Bakhtin become Blizzard Entertainment capture chronotope cinema computer game context craft create creative dead-in-iraq Deleuze dialogue digital media digital puppetry document documentary edited environment Episode example experience explore expression filmmaking first-person shooter frame French Democracy game engine game space game world gameplay gamers genre Greenaway Henry Lowood heteroglossia human hybrid images in-game indigenous interactive interface language Linden Lab Little Big Planet live performance machinima machinima film machinima production media forms medium MGandhi Michael Nitsche Mikkel minor movement movie narrative objects Peter Greenaway physical play players potential practice Press puppetry re-enactment real-time reality Red vs Blue representation scenes screen Second Bodies Second Life machinima shots simulation social story storytelling techniques TimeTraveller tool traditional videogames viewer virtual character virtual space virtual world World of Warcraft YouTube