People and Computers XIX - The Bigger Picture: Proceedings of HCI 2005Tom McEwan, Jan Gulliksen, David Benyon Springer Science & Business Media, 20 dec. 2007 - 510 sidor As a new medium for questionnaire delivery, the Internet has the potential to revolutionize the survey process. Online (Web-based) questionnaires provide several advantages over traditional survey methods in terms of cost, speed, appearance, flexibility, functionality, and usability [Bandilla et al. 2003; Dillman 2000; Kwak & Radler 2002]. Online-questionnaires can provide many capabilities not found in traditional paper-based questionnaires: they can include pop-up instructions and error messages; they can incorporate links; and it is possible to encode difficult skip patterns making such patterns virtually invisible to respondents. Despite this, and the emergence of numerous tools to support online-questionnaire creation, current electronic survey design typically replicates the look-and-feel of pap- based questionnaires, thus failing to harness the full power of the electronic survey medium. A recent environmental scan of online-questionnaire design tools found that little, if any, support is incorporated within these tools to guide questionnaire design according to best-practice [Lumsden & Morgan 2005]. This paper briefly introduces a comprehensive set of guidelines for the design of online-questionnaires. It then focuses on an informal observational study that has been conducted as an initial assessment of the value of the set of guidelines as a practical reference guide during online-questionnaire design. 2 Background Online-questionnaires are often criticized in terms of their vulnerability to the four standard survey error types: namely, coverage, non-response, sampling, and measurement errors. |
Innehåll
The Usability of Digital Ink Technologies for Children and | 19 |
Artefactdriven Constructionist Assessment within | 37 |
A Comparative Study of | 53 |
What Difference Do Guidelines Make? An Observational Study of | 69 |
From Prototype to 85 | 84 |
Using Context Awareness to Enhance Visitor Engagement in a | 101 |
Conducting Policy Analysis with 131 | 130 |
The Case of a Public Information | 149 |
Differences in Emotions | 285 |
A | 301 |
Researching Culture and Usability A Conceptual Model of | 317 |
Distinguishing Vibrotactile Effects with Tactile Mouse and | 337 |
Mixed Interaction Space Expanding the Interaction Space with | 365 |
StaticAnimated Diagrams and their Effect on Students | 381 |
Cognitive Model Working Alongside the User | 409 |
Andrew Grayson | 422 |
A VisuoBiometric Authentication Mechanism for Older Users 167 | 166 |
A Computer Science HCI Course | 185 |
Results from an Exploratory 201 | 200 |
Reflections from the IndoEuropean | 219 |
Visualizing the Evolution of HCI | 233 |
I thought it was terrible and everyone else loved it A New | 251 |
Rich Media Poor Judgement? A Study of Media Effects on Users 267 | 266 |
Comparing Automatic and Manual Zooming Methods for | 439 |
Forward and Backward Speech Skimming with the Elastic Audio | 455 |
Design Patterns for Auditory Displays 473 | 472 |
the Quest for Theoryled Design | 491 |
Author Index 507 | 506 |
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People and Computers XIX - The Bigger Picture: Proceedings of HCI 2005 Tom McEwan,Jan Gulliksen Ingen förhandsgranskning - 2006 |
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ACM Press activities advice seeking advisor analysis application approach artefacts audio audio feedback automatic zooming behaviour CHI Letters cognitive Cognitive walkthrough collaborative Collaborative Filtering computer science Computing Systems concept Conference on Human context awareness cues described display domain effect emotions environment evaluation example experience eye tracking Factors in Computing feedback Figure focus groups guidelines haptic HCI practitioners Heuristic evaluation homepages Human Factors Human-Computer Interaction HyperGrid identified input interface design learning mapping mobile devices mouse navigation objects online-questionnaire participants patterns physical presented problem Proceedings programming prototype questionnaire questions recommender systems replay representation rich media scenarios screen scrolling slider software development specific Tablet PC target target fixation task model tasks text-only theory trackball University usability usability testing user interface user's values variables visual websites
