Artificial Life Models in SoftwareSpringer Science & Business Media, 2005 - 344 sidor This book presents software tools, environments and realities dealing with creation, imitation and analysis of artefactual, virtual, and living forms, written by those who personally design and produce software, hardware, and art installations in artificial life, simulated complex systems, and virtual worlds. This timely volume offers a nearly exhaustive overview and original analysis of major non-profit artificial life software packages. Topics include: - simulation of real and imaginary life forms and their evolution - self-organization - emergent behaviours - swarm intelligence - evolutionary robotics - agent-based simulations - adaptive, complex and biologically inspired ecosystems - creative computer art There has long been a need within the academic and research community for an informal introduction and guidance to modern software tools for modeling and simulation of life-like phenomena this book fills this gap and offers detailed reviews of contemporary software for artificial life for both professionals and amateurs. |
Innehåll
Avida Evolution Experiments with SelfReplicating Computer Programs | 3 |
Framsticks A Platform for Modeling Simulating and Evolving 3D Creatures | 37 |
Nerve Garden Germinating Biological Metaphors in Netbased Virtual Worlds | 67 |
GenePool Exploring the Interaction Between Natural Selection and Sexual Selection | 81 |
Sodarace Adventures in Artificial Life | 97 |
Collective Artificial Life | 113 |
Escaping the Accidents of History An Overview of Artificial Life Modeling with Repast | 115 |
EINSTein A Multiagentbased Model of Combat | 143 |
Magic of Discrete Worlds | 231 |
Exploring Cellular Automata with MCell | 233 |
Discrete Dynamics Lab Tools for Investigating Cellular Automata and Discrete Dynamical Networks | 263 |
Artificial Life Arts | 299 |
Simulated Breeding A Framework of Breeding Artifacts on the Computer | 301 |
Enriching Aesthetics with Artificial Life | 323 |
Appendix Artificial Life Software | 337 |
343 | |
StarLogo A Programmable Complex Systems Modeling Environment for Students and Teachers | 187 |
On the Evolution of Sonic Ecosystems | 211 |
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Artificial Life Models in Software Andrew Adamatzky,Maciej Komosinski Begränsad förhandsgranskning - 2006 |
Vanliga ord och fraser
agent-based modeling artificial attractor attractor basins Avida basin of attraction behavior binary biological blue agents cell cellular automata color combat complex adaptive systems Conway's Game create creatures DDLab defined digital organisms dynamics ecosystems EINSTein emergent encodings enemy energy environment evolution evolutionary evolved example experiment explore flag food bits Framsticks function gene GenePool genetic algorithm genome genotype gliders graph graphical implementation individual initial inputs instruction interactions Java Karl Sims L-systems mate MCell method move neighborhood Nerve Garden neural neuron offspring optimization output parameters perform phenotype population possible random red agents red force Repast replication rules Sample SBART SBEAT selection sensor range shown in Fig simple simulation Sodarace space space-time patterns specific StarLogo structures subtree swimbots termites totalistic turtle user interface values virtual machine virtual world visual VRML window wiring
Hänvisningar till den här boken
Design by Evolution: Advances in Evolutionary Design Philip F. Hingston,Luigi C. Barone,Zbigniew Michalewicz Ingen förhandsgranskning - 2008 |