aft a gley. BLACK. " PROBLEMS. THE BRITISH CHESS ASSOCIATION TOURNEY. No. 163. Fifth Prize. "The best laid schemes of mice and men gang "The best laid chenes of mice and men gang WHITE. White to play and mate in four moves. No. 464.-Fifth Prize. "The best laid schemes of mice and men gang aft a-gley. BLACK. White to play and mate in two moves. No. 465.-Fifth Prize. "The best laid schemes of mice and men gang aft a-gley. BLACK. WHITE. White to play and mate in three moves. No. 466.-Fifth Prize. "The best laid schemes of mice and men gang aft a-gley. BLACK. No. 468.-Sixth Prize "All's well that ends well." BLACK. WHITE. White to play and mate in three moves. White to play and mate in three moves. No. 467.-Sixth Prize. All's well that ends well." BLACK. BLACK. White to play and mate in three moves. White to play and mate in three moves. WHITE. GAMES. Noted by J. H. ZUKERTORT and JOHN WISKER. "Wing Gambit " Variation. Remove White's K Kt. 7 P to Q 4 8 P to Kt 3 9 B to Q3 10 P to Kt 4 11 P to Kt 5 12 Kt takes P 13 Kt to Kt 5 14 Castles 15 Kt to Q 6 ch 16 P takes B 17 P to B 5 (A) 18 P to Kt 6 19 P takes P 20 B to B 4 21 R to K 8q B to B 5 $3 Q to Kt 4 24 P takes Kt 25 P takes P dis ch 36 Q takes B 27 B to Q6 ch 28 R to K8 ch 7 Kt to B 4 (b) 8 P to R4 9 P to R 5 10 Kt to K 2 11 P to R 6 (c) 12 K Kt to QB3 13 P to R 3 14 Kt to R4 15 B takes Kt 16 Kt to B 5 (d) 17 Q takes QP 21 Kt to B 3 (e) 23 Kt to K4 21 B takes B 25 K to B sq 26 Q takes Q (B) 27 K to Kt sq Mate. (a) This mode of conducting the opening is unsound, but much more lively than the more usual variations. But if the game be properly conducted by the second player, the unmoved QRP generally tells a terrible tale at the finish. (b) Premature. Black should play 7 Q Kt to B 3, then B to K 2, and afterwards P to K B 4. These moves cannot be prevented, and they give the second player a perfectly secure game, with a Pawn plus. (c) Both parties seem equally indifferent on the subject of bringing their pieces into play. (d) of sixteen moves, six have been made by this Knight and nine by Pawns. (e) If Black Castle, the answer is Q to R 5. (A) White conducts the first part of the game in a very eccentric style; the latter part is a fine specimen of an odds game. (B) If 27 P takes P ch 28 R to K 7 ch 29 Q R to K sq 26 Q to B 3 27 K takes P 28 K to Kt sq (a) The question whether this move can be advantageously played by Black has been raised The present recently by several amateurs. game is one step towards demonstrating that it cannot. (b) He must, of course. White might, at move 11, have taken K BP with B ch, but the play actually chosen is equally good. (c) Though Black is the exchange and Pawn ahead, his position is now hopeless. (d) There is nothing to be done. Black sacrifices this Bishop in order to save his Queen from the effects of the deadly-discovered check. (e) Losing a clear Rook; yet he had no better (a) A favourite and characteristic attack of Mr. Cochrane. It is not sound, but requires very careful answering. (b) Here the Brahmin should have moved K to Q2, and then have brought out his pieces on the Queen side, or he might have proceeded with B to K 2, K to B 2, and R to K B sq. White's game is yet so undeveloped that no opposition could have been offered to these moves. (c) As inexplicable as it is ruinous. The game is lost at once. GAME 265. Played at the St. George's Chess Club, on the 5th of July 1872. Fianchetto Opening. 1 P to Q Kt 3 1 P to K 3 (a) 2 B to Kt 2 2 Kt to K B 3 3 P to K 3 3 B to K 2 4 P to Q Kt 3 5 B to Q Kt 2 Black. 4 Kt to K B3 M. SCHUMOFY. 5 B to K 2 1 P to K 4 6 P to QB 4 6 P to QB 4 2 Kt to QB 3 7 Castles 4 B takes Kt P 3 B to B 4 5 B to B 4 6 P to Q3 7 P takes P 8 B to Kt 3 9 Q to B 3 (a) 10 Q takes R 11 Q to B 3 (b) 12 P takes K P 13 P takes P 14 Q to Q3 15 B to K 3 16 K takes Kt 17 B takes P ch (d) 18 Q to Q5 ch 19 K to B 8q (e) 20 P to B 4 21 Kt to B3 22 K to B 2 7 Kt to Q B3 8 Castles (b) 9 Kt to Q Kt 5 10 B takes P 11 Kt to B 7 (c) 12 Kt takes R 13 R to Q B sq 14 P to QR 3 15 B to B 3 16 Q to B 2 17 Q takes Kt 18 KR to Q sq 19 Kt to K sq 20 R takes Q 21 P to Q 4 (f) 22 Kt takes P 23 Kt to Kt 2 White. 30 Kt to K 2 36 Kt to KR3 37 P takes Kt 38 B to K sq (1) (A) 39 Kt to K Kt 5 ch 40 P to KB 4 (B) 41 Kt to K6 42 Kt to Q B7 43 Kt to Q 5 ch 44 P takes R 45 B to Q 2 46 K to B 2 47 K to K 3 48 K to Q3 (n) Black. 30 R to Q 2 35 P takes P 36 Kt takes P ch 37 R takes B 38 P to K Kt 5 39 K to Kt 3 40 P to K 4 41 K to B 3 42 P takes P 43 R takes Kt (m) 44 K to K 4 45 P to B 6 46 K takes P 47 P to B 5 ch 61 K to K 6 62 K to B 6 (a) This is a good move, in reply to the Fianchetto, when played by the first player. 1 P to K 4 is open to the objection that the centre Pawns are difficult to support. (b) Losing a piece at once. 8 P to Q 4 would have given Black a perfectly even game. (c) From this point, to the end, the game is exceedingly entertaining. Though inferior in force Black slowly retrieves an apparently hopeless game. (d) This weak move gives Black his first opportunity. 16 B to K B 3 would have kept up the pressure. threatening R to Q 6 and Kt to K4 would have (e) Another chance for Black: 18 Q to K5, won speedily. If, in reply to 18 Q to K 5, Black plays 18 Kt to K sq then : (f) White seems to have overlooked this play entirely. (g) This Bishop ought to retire to K Kt 3 in order to prevent the hostile Rook from coming into action. (h) Much better to have brought up the King. (i) All these moves of the Knight have resulted in absolutely nothing but the advancement of the adversary's game. (k) 34 B to Q sq is the proper play, the move made results in the loss of a Pawn. (1) All these disasters would have been avoided had the King been brought into the game at an earlier stage. (m) The surest and simplest way of winning. With four Pawns against a piece, Black's progress is attended with no difficulty whatever. (n) Had he taken the Pawn the K BP would of course have marched to Queen. (0) In positions like this the Pawns always win. Whilst the unhappy Bishop is hunting the Pawns on one side, those on the other march to Queen. (p) Had he gone forward with his Pawn Black would have taken the Bishop, and then Queened his Pawn, mating. (A) If 38 Kt takes P ch, Black wins a piece by 38 K to Kt 3. (B) If 40 Kt takes P, Black replies 40 R to K6. If 40 B to R 4, Black wins by 40 K to R 4. |